Anonymous said: I have a question. You made the soundtracks in c/s/r, what program do you use to create them?

Yes, I’ve made most of the soundtracks, excluding some songs which came from OFF (Including the Bonus track of the Meat fountains, heard at more or less two places in-game) are done by me.

I used FL Studio 10 to produce them and Audacity to make them loop/cut them, etc.

Some more bonus facts:

Only Early Morning Birds is an actual piece of recording I’ve done in 2012 or so.

Fearful Eyed View uses samples from Pepper Steak.

There Never was an Orchestra and Paranoic Eye View use the same instruments.



Hiya! If you’re a game developer, could you reblog this? We’re going to try to list all of the indie game dev blogs on our dev blog page. 


jazzjackalope said: I adore Continue/Stop/Rise. Like HOME and unlike other things, the feels it gives me are GENUINE. I almost cried! Twice! I felt uncomfortable! Twice! It may look different from OFF on the surface, but you really captured the original's essence, the confusion and the difficult life questions.

Thank you. I am putting my best on this game, trying to portray what and how would the Batter feel about things, as well as relationships and quite honestly how things go like. As such, I attempt to make people feel about the characters and to note what happens and why.

That’s because I see OFF with several lens: the literal lens, the lens of the sent creature, the lens of the creator that may not even be there, the mental metaphor lens, the lens of a first-hand witness, etc. All of these put different perspectives and outcomes of a same situation that starts definite then turns into an ambiguous and a very complex situation where there are no correct ones. Everyone is wrong in a way or another. Or just plain mad after finding out what happened.

You see, most fangames I’ve seen often want to keep the world as it is, even though we see exactly why that is not a good idea or the problems that come within. C/S/R is in part, about moving on. Continuing after the whole mess, even if you didn’t want to survive. Even if you’d prefer to continue on an empty void.

But the sun calls forth, and as much as you’d like to keep eating on the painful memories, time goes by, flies and floats on, making them to be there, sometimes painful, sometimes bittersweet, sometimes good. And you go on a new sort of life, unsure how would you adjust, being the way you are, with your ways of thought that you need to abandon and the old you in a way.

I think a good metaphor for C/S/R is a caramel which had been covered with shiny chocolate. It’s still the same caramel that you ate before (OFF). But the chocolate gives a different taste that you may appreciate as much as, even more than, or not at all.

Now, I am doing the final chapter. This will require me to draw maps and all of that, as well as fix any problems, not to count over several issues like the pesky bugs.

Some may say that’s a waste of time, but then again, I could beg to differ.

All in all, I am glad you enjoy my game and hope you feel nice about it.


fatpencil said: Since C/S/R is nearing it's final chapter, I wanted to ask, but are there multiple endings in the game or just one? And also something I forgot to mention in that previous ask. But under that, hoodie of hers does she have a face?(KNO3 that is.)

There are two endings planned with extra scenes (a la the Space Monkeys) if you have the most special card of all: The Crazy Rabbit card! As for KNO3… She maybe has, she maybe doesn’t, but the actual answer is who knows?


fatpencil said: Other than being a mysterious hooded figure who exactly is KNO3? Sorry if this question is well not really that game development related but I just wanted to a bit more about her since I find her to be a interesting character.

Spoilers ahoy.

Read More


Anonymous said: I think I might have hit a bug? I'm playing KtD and I was just about to recruit Emety, except no matter what I did I couldn't leave the map screen on Emety's house. I tried a few times, exited and pulled it back up, and finally it worked. Not sure how something like that could break, but thought you should know.

No, you needed to face DOWN the grass patch.


Anonymous said: can you upload the trope list somewhere?

Here you go. It’s incomplete and lacks Character Tropes, though.


Anonymous said: someone should make a tvtropes page on your games

They DEFINITELY should. I mean, seeing a tvtropes page on Me/ Somnium/ Kill The Ducky / White’s Adventure / Continue/Stop/Rise / ~Absence would be glorious!

I even have an incomplete list of tropes for each game, YMMVs and everything! Even the Crowning moments!


For those asking why there’s a lack of screenies from the time being, it’s not because I dumped the project/it’s on hiatus. No, no! If I entered hiatus I’d announce it. And the chances of the politicians not lying are far higher than me dumping the project, hehehehe!

It’s because since it’s near-to-the-end of the game (aka final chapter) it is filled with spoilers and if I post’em here, people will be spoiled and it’ll lose part of the punch.

As for C/S/R, I’m working on the middle of the second chapter (there’s 4, 5 if you count the endings, both called Epilogue). And since my college hours are quite wonky, sometimes I’ll make several maps in a day, sometimes I won’t.

But all in all, everything is going on smoothly and I hope this message finds a well you.




overlord-aliterasu said: I've been playing the third demo of C/S/R for a while now, and there's one part that I can't get past no matter how much I try. It's when you're chased by the secretaries in that large green room after the cutscene with the two Elsen. I've found the boiler room key multiple times, but I don't know where I'm supposed to go after finding it. Could you help me?

Go down and right. The down-right corner. It’s even on the Readme file.


Anonymous said: I'm playing Kill the Ducky and I finished the rabbit feeding section and retrieved the watermelon, and I think I'm stuck. Going to the worker spider only gets me a "go take the watermelon to my wife" answer, which I've already done. Am I missing something?

Hm. Have you gone to the very south of the forest?


fatpencil said: Hello again! I just wanted to say that the third demo of c/s/r was really intense and I can't wait for the fourth installment! So I just wanted to say thank you for such a great game! And also some of the blue boxes in the game only allow you to save but don't restore your hp or competence. I thought I just wanted to inform you. :)

You’re welcome, since the plot thickens. Slightly, but still.

The boxes ARE supposed to do that. Darker ones just save and lighter ones heal and save.


I feel unconfortable about doing the fourth part A1.



Anonymous said: Just finished playing Kill The Ducky. it was a very fun game! the banter between the characters was great, and really funny.

It’s all fun and games ‘till someone gets hurt.


Anonymous said: you're very good at making these types of games. can't wait for C/S/R.

Thank you. I am on a very small pause from working on C/S/R to do something else, and then I’ll work on the last part: The Time Heaven (Almost) Fell Or How The Batter Fixes A Particular Problem.